Posts

Design Study - The Crawler from Ways and Means

Part two of four in my project to break down the design of the classes in Ways and Means! Today's is the Crawler, the ultimate dungeon delver as shaped by the Heart. The goal is to talk see if I can isolate the mechanical design from the thematic elements and analyze how the two inform each other, to see what works for me and what doesn't.

Design Study - The Blightborn from Ways and Means

As I threatened in my big post on Ways and Means, I will be going through each of the four classes and talking about, line by line, what works for me and what doesn't. It's my hope to be fairly generous, but I don't make any claims towards objectivity. I'll be going through the list in order - first up is the Blightborn.

Archive Delving - Ways and Means

I'm back for another archive delve! I'm not digging too deeply through my pile - I'm reading Ways and Means , the (fairly) recent supplement for Heart: The City Beneath ! I took a quick glance through a few weeks ago, but I haven't had a chance to really sit down and grapple with anything yet. I'm excited to read!

Archive Delving - TUMULUS #6

A whole half of the year has passed! TUMULUS comes out quarterly - there are two new ones on my to-read pile! I imagine you can see where this is going. Today, I'm delving into TUMULUS 6, the spring 2026 issue, titled Hammer a nail in the coffin .

Archive Delving - TUMULUS #5

I'm back with another readthrough of my rpg archives! It's a little bit of a stretch to say TUMULUS 5 is really "archival" reading - this is the winter 2025 issue! That's right now! (Or it was when I started writing this blogpost - the spring 2026 issue drops very soon I believe). I was gifted a year's subscription for the winter holidays (thank you Nate!), and got a chance to read it at the turn of the year. TUMULUS  is a quarterly magazine by Skeleton Code Machine. I don't have the back issues to compare to, but the copy tells us we can expect individual issues to run ~40-60 pages with illustration. The contents of those pages are a little variable, but the idea I get is that we can expect "game-stuff" in general - some theory, perhaps some reviews, maybe even some little games. The back of the issue has a full page ad for the magazine (more on this in just a moment), pitched as "quarterly inspiration, games, design ideas, and more." ...

Rangers Upon the Coast - Quartermaster's Retrospective

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Whale Roads   was released December 2025. It's a "zine" that's a phenomenal labor of love and (in my entirely biased opinion) an extremely cool compilation of play reports, GM asides, player notes, and game materials, from the year-long West Marches / open table game of Wolves Upon the Coast , by Luke Gearing, organized through the Ranged Touch discord server. I was one of 30+ players, I wound up serving as the table's "quartermaster," and I was one of a handful of editors who worked on assembling the final zine, so I wanted to take the opportunity to reflect on my experience!

Archive Delving - Mystery Flesh Pit National Park

Adventure Calls took a break for April, so I thought I'd fill the time with another Archive Delve. Today I'll be talking about the Mystery Flesh Pit National Park rpg supplement!